Tentaghoul
2014Grande morto-vivo, caótico e mau
Classe de Armadura 13
Pontos de Vida 76 ()
Velocidade 40 ft.
Iniciativa
Resistências a Dano necrótico, contundente
Imunidades a Dano veneno
Imunidades a Condição encantado, exaustão, envenenado
Sentidos visão no escuro 60 ft., Percepção passiva 9
Idiomas Common, Giant
Nível de Desafio 3 (700 XP)
Stench. Any creature that starts its turn within 10 feet of the tentaghoul must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the tentaghoul's Stench for 24 hours.
Turning Defiance. The tentaghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Ações
Tentacle. Melee Weapon Attack: , reach 10 ft., one target. Hit bludgeoning damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. G GHOULS 32