Tentaghoul
2014Large undead, chaotic evil
Armor Class 13
Hit Points 76 ()
Speed 40 ft.
Initiative
Damage Resistances necrotic, bludgeoning
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Common, Giant
Challenge 3 (700 XP)
Stench. Any creature that starts its turn within 10 feet of the tentaghoul must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the tentaghoul's Stench for 24 hours.
Turning Defiance. The tentaghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Actions
Tentacle. Melee Weapon Attack: , reach 10 ft., one target. Hit bludgeoning damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. G GHOULS 32