Spelleater Slime
2014Médio gosma, sem alinhamento
Classe de Armadura 8
Pontos de Vida 120 ()
Velocidade 20 ft., escalada 20 ft.
Iniciativa
Resistências a Dano veneno, cortante
Imunidades a Dano ácido
Imunidades a Condição cego, encantado, surdo, exaustão, amedrontado, envenenado, caído
Sentidos visão cega 30 ft. (blind beyond this radius), Percepção passiva 8
Idiomas —
Nível de Desafio 4 (1,100 XP)
Ações
Pseudopod. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus acid damage.
Siphon. The slime attempts to drain magic from a magic item it can reach within 5 feet of it. If the item is being worn or carried by a creature, that creature can make a DC 13 Dexterity saving throw, preventing the effect on a success. Otherwise, the magic item loses 1 charge if it has any, and its magical properties are suppressed until the end of the slime's next turn. Left unhindered, the slime can completely destroy a magical item by constantly using it's siphon ability during a short rest.