Stat block in English

Spelleater Slime

2014

Medium ooze, unaligned


Armor Class 8

Hit Points 120 ()

Speed 20 ft., climb 20 ft.

Initiative


STR
17
DEX
6
CON
16
INT
2
WIS
6
CHA
1

Damage Resistances poison, slashing

Damage Immunities acid

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8

Languages

Challenge 4 (1,100 XP)


Actions

Pseudopod. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus acid damage.

Siphon. The slime attempts to drain magic from a magic item it can reach within 5 feet of it. If the item is being worn or carried by a creature, that creature can make a DC 13 Dexterity saving throw, preventing the effect on a success. Otherwise, the magic item loses 1 charge if it has any, and its magical properties are suppressed until the end of the slime's next turn.    Left unhindered, the slime can completely destroy a magical item by constantly using it's siphon ability during a short rest.

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