Spelleater Slime
2014Medium ooze, unaligned
Armor Class 8
Hit Points 120 ()
Speed 20 ft., climb 20 ft.
Initiative
Damage Resistances poison, slashing
Damage Immunities acid
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 4 (1,100 XP)
Actions
Pseudopod. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus acid damage.
Siphon. The slime attempts to drain magic from a magic item it can reach within 5 feet of it. If the item is being worn or carried by a creature, that creature can make a DC 13 Dexterity saving throw, preventing the effect on a success. Otherwise, the magic item loses 1 charge if it has any, and its magical properties are suppressed until the end of the slime's next turn. Left unhindered, the slime can completely destroy a magical item by constantly using it's siphon ability during a short rest.