Snull
2014Minúsculo monstruosidade, neutro e mau
Classe de Armadura 14
Pontos de Vida 99 ()
Velocidade 20 ft.
Iniciativa
Imunidades a Dano veneno
Imunidades a Condição envenenado
Sentidos visão no escuro 60ft., Percepção passiva 11
Idiomas —
Nível de Desafio 3 (700 XP)
Ações
Headbutt. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus necrotic damage.
Withdraw. The snull withdraws into its skull. Until it emerges, it gains a +4 bonus to AC and has advantage on Dexterity (Stealth) checks. While in its skull its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.
Reações
Sliding Retreat. In response to taking damage the snull moves up to half its speed, without provoking opportunity attacks.