Stat block in English

Snull

2014

Tiny monstrosity, neutral evil


Armor Class 14

Hit Points 99 ()

Speed 20 ft.

Initiative


STR
9
DEX
19
CON
17
INT
7
WIS
13
CHA
1

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60ft., passive Perception 11

Languages

Challenge 3 (700 XP)


Actions

Headbutt. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus necrotic damage.

Withdraw. The snull withdraws into its skull. Until it emerges, it gains a +4 bonus to AC and has advantage on Dexterity (Stealth) checks. While in its skull its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.


Reactions

Sliding Retreat. In response to taking damage the snull moves up to half its speed, without provoking opportunity attacks.

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