
Planetar
2014Grande celestial, leal e bom
Classe de Armadura 19
Pontos de Vida 200 ()
Velocidade 40 ft., voo 120 ft.
Iniciativa
Testes de Resistência Con +12, Sab +11, Car +12
Perícias Percepção +11
Resistências a Dano radiante; contundente, perfurante, cortante de ataques não mágicos
Imunidades a Condição encantado; exaustão; amedrontado
Sentidos visão verdadeira 120 ft., Percepção passiva 21
Idiomas all, telepathy 120 ft.
Nível de Desafio 16 (15,000 XP)
Angelic Weapons. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague
Ações
Multiattack. The planetar makes two melee attacks.
Greatsword. Melee Weapon Attack: , reach 5 ft., one target. slashing damage plus radiant damage.
Healing Touch (4/Day). The planetar touches another creature. The target magically regains hit points and is freed from any curse, disease, poison, blindness, or deafness.