Stat block in English
Planetar token

Planetar

2014

Large celestial, Lawful Good


Armor Class 19

Hit Points 200 ()

Speed 40 ft., fly 120 ft.

Initiative


STR
24
DEX
20
CON
24
INT
19
WIS
22
CHA
25

Saving Throws CON +12, WIS +11, CHA +12

Skills Perception +11

Damage Resistances radiant; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities charmed; exhaustion; frightened

Senses truesight 120 ft., passive Perception 21

Languages all, telepathy 120 ft.

Challenge 16 (15,000 XP)


Angelic Weapons. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra radiant damage (included in the attack).

Divine Awareness. The planetar knows if it hears a lie.

Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague


Actions

Multiattack. The planetar makes two melee attacks.

Greatsword. Melee Weapon Attack: , reach 5 ft., one target. slashing damage plus radiant damage.

Healing Touch (4/Day). The planetar touches another creature. The target magically regains hit points and is freed from any curse, disease, poison, blindness, or deafness.

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