
Werewolf
2014Médio humanoide, caótico e mau
Classe de Armadura 11
Pontos de Vida 58 ()
Velocidade 30 ft. (40 ft. in wolf form)
Iniciativa
Perícias Percepção +4, Furtividade +3
Imunidades a Dano contundente, perfurante, cortante de ataques não mágicos que não sejam prateados
Sentidos Percepção passiva 14
Idiomas Common (can't speak in wolf form)
Nível de Desafio 3 (700 XP)
Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Ações
Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: , reach 5 ft., one target. piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws (Hybrid Form Only). Melee Weapon Attack: , reach 5 ft., one creature. slashing damage.
Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one creature. piercing damage, or piercing damage if used with two hands to make a melee attack.