Stat block in English
Werewolf token

Werewolf

2014

Medium humanoid, Chaotic Evil


Armor Class 11

Hit Points 58 ()

Speed 30 ft. (40 ft. in wolf form)

Initiative


STR
15
DEX
13
CON
14
INT
10
WIS
11
CHA
10

Skills Perception +4, Stealth +3

Damage Immunities bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Senses passive Perception 14

Languages Common (can't speak in wolf form)

Challenge 3 (700 XP)


Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.


Actions

Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: , reach 5 ft., one target. piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: , reach 5 ft., one creature. slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one creature. piercing damage, or piercing damage if used with two hands to make a melee attack.

About Werewolf

Werewolves are cursed lycanthropes — people transformed into humanoid wolf-creatures at the full moon, or at will once they have mastered their curse. The greatest danger is not their claws, but the lycanthropy they carry and spread.

  • Immunity to non-magical, non-silvered weapons makes them extremely difficult to fight without preparation.
  • Bite attack can transmit lycanthropy — defeating a werewolf pack is not the end if players were bitten.
  • Shapechanger ability allows mid-combat transformation, adapting to the situation.

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