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Knight token

Knight

2014

Médio humanoide, qualquer alinhamento


Classe de Armadura 18

Pontos de Vida 52 ()

Velocidade 30 ft.

Iniciativa


STR
16
DEX
11
CON
14
INT
11
WIS
11
CHA
15

Testes de Resistência Con +4, Sab +2

Sentidos Percepção passiva 10

Idiomas any one language (usually Common)

Nível de Desafio 3 (700 XP)


Brave. The knight has advantage on saving throws against being frightened.


Ações

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: , reach 5 ft., one target. slashing damage.

Heavy Crossbow. Ranged Weapon Attack: , range 100/400 ft., one target. piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.


Reações

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

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