Stat block in English
Knight token

Knight

2014

Medium humanoid, Any alignment


Armor Class 18

Hit Points 52 ()

Speed 30 ft.

Initiative


STR
16
DEX
11
CON
14
INT
11
WIS
11
CHA
15

Saving Throws CON +4, WIS +2

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 3 (700 XP)


Brave. The knight has advantage on saving throws against being frightened.


Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: , reach 5 ft., one target. slashing damage.

Heavy Crossbow. Ranged Weapon Attack: , range 100/400 ft., one target. piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.


Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Ready to roll initiative with Knight?

Free D&D 5e combat tracker · real-time initiative · no signup

Start Combat →