Cadaver Fly-Trap
2014Médio morto-vivo, caótico e mau
Classe de Armadura 12
Pontos de Vida 97 ()
Velocidade 30 ft.
Iniciativa
Imunidades a Dano veneno
Imunidades a Condição envenenado
Sentidos visão cega 10 ft. (blind beyond this radius), Percepção passiva 8
Idiomas —
Nível de Desafio 2 (450 XP)
Ações
Multiattack. The cadaver makes two attacks: one with its claw, and one with its fly-trap.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage.
Fly-Trap. Melee Weapon Attack: , reach 10 ft., one creature. Hit: piercing damage plus acid damage. If the target is a Small or smaller, it must succeed on a DC 10 Dexterity saving throw or be swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects from outside the cadaver, and it takes acid damage at the start of each of the cadaver's turns. If the cadaver takes 20 or more damage on a single turn from a creature inside it, the cadaver must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the cadaver. If the cadaver dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. The cadaver can only swallow one creature at a time, and can't use fly-trap while a creature is swallowed.