Cadaver Fly-Trap
2014Medium undead, chaotic evil
Armor Class 12
Hit Points 97 ()
Speed 30 ft.
Initiative
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 2 (450 XP)
Actions
Multiattack. The cadaver makes two attacks: one with its claw, and one with its fly-trap.
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage.
Fly-Trap. Melee Weapon Attack: , reach 10 ft., one creature. Hit: piercing damage plus acid damage. If the target is a Small or smaller, it must succeed on a DC 10 Dexterity saving throw or be swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects from outside the cadaver, and it takes acid damage at the start of each of the cadaver's turns. If the cadaver takes 20 or more damage on a single turn from a creature inside it, the cadaver must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the cadaver. If the cadaver dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. The cadaver can only swallow one creature at a time, and can't use fly-trap while a creature is swallowed.