Aquamancer
2014Médio humanoide (any), neutro e mau
Classe de Armadura 13
Pontos de Vida 149 ()
Velocidade 30 ft., nado 40 ft.
Iniciativa
Testes de Resistência Int +7
Perícias Arcanismo +7, Natureza +7
Vulnerabilidades a Dano relâmpago
Resistências a Dano fogo
Sentidos visão no escuro 60 ft., Percepção passiva
Idiomas Aquan, Common
Nível de Desafio 6 (2,300 XP)
Ações
Quarterstaff. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage, or bludgeoning damage if wielded with two hands
Dessicate (Recharge 6). The aquamancer attempts to drain a creature of water. One creature within 30 feet of the aquamancer must succeed on a DC 15 Constitution saving throw or take necrotic damage. Constructs and Undead are immune to this damage. Plant creatures and water-based elementals make the saving throw with disadvantage, and take maximum damage.