Aquamancer
2014Medium humanoid (any), neutral evil
Armor Class 13
Hit Points 149 ()
Speed 30 ft., swim 40 ft.
Initiative
Saving Throws Int +7
Skills Arcana +7, Nature +7
Damage Vulnerabilities lightning
Damage Resistances fire
Senses darkvision 60 ft., passive Perception
Languages Aquan, Common
Challenge 6 (2,300 XP)
Actions
Quarterstaff. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage, or bludgeoning damage if wielded with two hands
Dessicate (Recharge 6). The aquamancer attempts to drain a creature of water. One creature within 30 feet of the aquamancer must succeed on a DC 15 Constitution saving throw or take necrotic damage. Constructs and Undead are immune to this damage. Plant creatures and water-based elementals make the saving throw with disadvantage, and take maximum damage.