Stat block in English

Aquamancer

2014

Medium humanoid (any), neutral evil


Armor Class 13

Hit Points 149 ()

Speed 30 ft., swim 40 ft.

Initiative


STR
10
DEX
16
CON
15
INT
18
WIS
11
CHA
8

Saving Throws Int +7

Skills Arcana +7, Nature +7

Damage Vulnerabilities lightning

Damage Resistances fire

Senses darkvision 60 ft., passive Perception

Languages Aquan, Common

Challenge 6 (2,300 XP)


Actions

Quarterstaff. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage, or bludgeoning damage if wielded with two hands

Dessicate (Recharge 6). The aquamancer attempts to drain a creature of water. One creature within 30 feet of the aquamancer must succeed on a DC 15 Constitution saving throw or take necrotic damage. Constructs and Undead are immune to this damage.    Plant creatures and water-based elementals make the saving throw with disadvantage, and take maximum damage.

Ready to roll initiative with Aquamancer?

Free D&D 5e combat tracker · real-time initiative · no signup

Start Combat →