Wight Walker
2014Médio morto-vivo, neutro e mau
Classe de Armadura 14
Pontos de Vida 112 ()
Velocidade 30 ft.
Iniciativa
Perícias Percepção +5, Furtividade +5
Resistências a Dano frio, necrótico; contundente,
Imunidades a Dano veneno
Imunidades a Condição exaustão, envenenado
Sentidos visão no escuro 60 ft., Percepção passiva 15
Idiomas the languages it knew in life
Nível de Desafio 6 (2,300 XP)
Chilled Body. A creature that touches the wight or hits it with a melee attack while within 5 feet of it takes cold damage.
Ações
Multiattack. The wight makes two battleaxe attacks. It can use its Life Drain in place of one battleaxe attack.
Battleaxe. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage plus cold damage, or slashing damage plus cold damage if used with two hands.
Life Drain. Melee Weapon Attack: , reach 5 ft., one target. Hit necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Frost Breath (Recharge 5-6). The wight exhales a blast of frosty wind in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking cold damage on a failed save, or half as much damage on a successful one. W WIGHT WALKER 87