
Water Weird
2014Grande elemental, neutro
Classe de Armadura 13
Pontos de Vida 58 ()
Velocidade 0 ft., nado 60 ft.
Iniciativa
Resistências a Dano fogo; contundente, perfurante, cortante de ataques não mágicos
Imunidades a Dano veneno
Imunidades a Condição exaustão; agarrado; paralisado; envenenado; contido; caído; inconsciente
Sentidos visão cega 30 ft., Percepção passiva 10
Idiomas understands Aquan but doesn't speak
Nível de Desafio 3 (700 XP)
Invisible in Water. The water weird is invisible while fully immersed in water.
Water Bound. The water weird dies if it leaves the water to which it is bound or if that water is destroyed.
Ações
Constrict. Melee Weapon Attack: , reach 10 ft., one creature. bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target.