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Silent Knight

2014

Médio fada, caótico e neutro


Classe de Armadura 19

Pontos de Vida 225 ()

Velocidade 35 ft.

Iniciativa


STR
18
DEX
16
CON
16
INT
13
WIS
16
CHA
22

Testes de Resistência For +8, Car +10

Perícias Enganação +10, Percepção +7, Furtividade +11

Imunidades a Dano trovão

Imunidades a Condição surdo

Sentidos Percepção passiva 17

Idiomas Common, Elvish, Sylvan

Nível de Desafio 10 (5,900 XP)


Ações

Multiattack. The knight makes three thundermaul attacks.

Thundermaul. Melee or Ranged Weapon Attack: , reach 5 ft. or range 30/120 ft., one target. Hit: bludgeoning damage plus thunder damage.

Steps of Thunder (Recharge 6). The footsteps of the knight suddenly clap like thunder. The knight moves up to its speed without provoking opportunity attacks, then becomes silent once more.    The first time the knight passes within 5 feet of a creature during this movement, that creature must make a DC 20 Constitution saving throw. On a failed save, a creature takes thunder damage and is deafened. On a successful save, the creature takes half as much damage and isn’t deafened.

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