Silent Knight
2014Médio fada, caótico e neutro
Classe de Armadura 19
Pontos de Vida 225 ()
Velocidade 35 ft.
Iniciativa
Testes de Resistência For +8, Car +10
Perícias Enganação +10, Percepção +7, Furtividade +11
Imunidades a Dano trovão
Imunidades a Condição surdo
Sentidos Percepção passiva 17
Idiomas Common, Elvish, Sylvan
Nível de Desafio 10 (5,900 XP)
Ações
Multiattack. The knight makes three thundermaul attacks.
Thundermaul. Melee or Ranged Weapon Attack: , reach 5 ft. or range 30/120 ft., one target. Hit: bludgeoning damage plus thunder damage.
Steps of Thunder (Recharge 6). The footsteps of the knight suddenly clap like thunder. The knight moves up to its speed without provoking opportunity attacks, then becomes silent once more. The first time the knight passes within 5 feet of a creature during this movement, that creature must make a DC 20 Constitution saving throw. On a failed save, a creature takes thunder damage and is deafened. On a successful save, the creature takes half as much damage and isn’t deafened.