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Samurai Fighter

2014

Médio humanoide (dragonborn), leal e bom


Classe de Armadura 18

Pontos de Vida 255 ()

Velocidade 30 ft.

Iniciativa


STR
20
DEX
14
CON
18
INT
10
WIS
14
CHA
14

Testes de Resistência For +10, Sab +7, Car +7

Perícias História +5, Intuição +7, Percepção +7, Persuasão +7

Resistências a Dano fogo

Sentidos visão no escuro 60 ft., Percepção passiva 17

Idiomas Common and Draconic

Nível de Desafio 13 (10,000 XP)


Ações

Multiattack. The fighter makes four attacks with its greatsword or makes four savage strikes.

Greatsword. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage

Savage Strike. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage

Breath Weapon (Recharges after a Short or Long Rest). The fighter exhales fire in an 15-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one.


Reações

Parry. The fighter adds 5 to its AC against one melee attack that would hit it. To do so, the fighter must see the attacker and be wielding a melee weapon.

Strength Before Death (Recharges after a Long Rest). The fighter's fighting spirit can delay the grasp of death. If the fighter takes damage that would reduce it to 0 hit points, it can delay that damage and immediately take a bonus turn, interrupting the current turn. The fighter doesn’t take the damage until the bonus turn ends. It is possible to do things, such as gaining resistance, that change how much of that damage it takes.

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