Myconid Seer
2014Médio planta, leal e neutro
Classe de Armadura 12
Pontos de Vida 38 ()
Velocidade 20 ft.
Iniciativa
Testes de Resistência Int +2, Sab +5
Perícias Arcanismo +5, Natureza +5
Sentidos visão no escuro 120 ft., Percepção passiva 13
Idiomas —
Nível de Desafio 3 (700 XP)
Ações
Fist. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus poison damage.
Hallucination Spores. The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rapport Spores. A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.