Master Duelist
2014Médio humanoide (any), leal e neutro
Classe de Armadura 17
Pontos de Vida 169 ()
Velocidade 30 ft.
Iniciativa
Perícias Acrobacia +7, Enganação +6, Intimidação +6
Sentidos Percepção passiva 10
Idiomas any one language (usually Common)
Nível de Desafio 8 (3,900 XP)
Ações
Multiattack. The duelist can use Battle of Wits, then makes two rapier attacks.
Rapier. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage.
Battle of Wits. The duelist attempts to psych out one creature within 30 feet of it that can hear and understand it. The duelist makes a Charisma (Intimidation) check contested by the target's Charisma (Intimidation) check. The loser of this contest is frightened of the other participant until the end of the duelist's next turn.
Reações
Parry. The duelist adds 3 to its AC against one melee or ranged attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.
Disarming Riposte. When a creature misses the duelist with a melee attack, the duelist can make one melee weapon attack against that creature. If the attack hits, the creature must succeed on a DC 15 Strength saving throw or drop one item of the duelist's choice that it's holding.