
Marilith
2014Grande demônio, caótico e mau
Classe de Armadura 18
Pontos de Vida 189 ()
Velocidade 40 ft.
Iniciativa
Testes de Resistência For +9, Con +10, Sab +8, Car +10
Resistências a Dano frio; fogo; relâmpago; contundente, perfurante, cortante de ataques não mágicos
Imunidades a Dano veneno
Imunidades a Condição envenenado
Sentidos visão verdadeira 120 ft., Percepção passiva 13
Idiomas Abyssal, telepathy 120 ft.
Nível de Desafio 16 (15,000 XP)
Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects.
Magic Weapons. The marilith's weapon attacks are magical.
Reactive. The marilith can take one reaction on every turn in combat.
Ações
Multiattack. The marilith can make seven attacks: six with its longswords and one with its tail.
Longsword. Melee Weapon Attack: , reach 5 ft., one target. slashing damage.
Tail. Melee Weapon Attack: , reach 10 ft., one creature. bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Reações
Parry. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.