
Marid
2014Grande elemental, caótico e neutro
Classe de Armadura 17
Pontos de Vida 229 ()
Velocidade 30 ft., voo 60 ft., nado 90 ft.
Iniciativa
Testes de Resistência Des +5, Sab +7, Car +8
Resistências a Dano ácido; frio; relâmpago
Sentidos visão cega 30 ft., visão no escuro 120 ft., Percepção passiva 13
Idiomas Aquan
Nível de Desafio 11 (7,200 XP)
Amphibious. The marid can breathe air and water.
Elemental Demise. If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying.
Innate Spellcasting. The marid's innate spellcasting ability is Charisma (spell save DC 16, with spell attacks). It can innately cast the following spells, requiring no material components: At will: create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink 3/day each: tongues, water breathing, water walk 1/day each: conjure elemental (water elemental only), control water, gaseous form, invisibility, plane shift
Ações
Multiattack. The marid makes two trident attacks.
Trident. Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one target. piercing damage, or piercing damage if used with two hands to make a melee attack.
Water Jet. The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.