
Lizard King
2014Médio humanoide, caótico e mau
Classe de Armadura 15
Pontos de Vida 78 ()
Velocidade 30 ft., nado 30 ft.
Iniciativa
Testes de Resistência Con +4, Sab +2
Perícias Percepção +4, Furtividade +5, Sobrevivência +4
Imunidades a Condição amedrontado
Sentidos visão no escuro 60 ft., Percepção passiva 14
Idiomas Abyssal, Draconic
Nível de Desafio 4 (1,100 XP)
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Skewer. Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.
Ações
Multiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.
Bite. Melee Weapon Attack: , reach 5 ft., one target. piercing damage.
Claws. Melee Weapon Attack: , reach 5 ft., one target. slashing damage.
Trident. Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one target. piercing damage, or piercing damage if used with two hands to make a melee attack.