
Imp
2014Minúsculo demônio, leal e mau
Classe de Armadura 13
Pontos de Vida 10 ()
Velocidade 20 ft., voo 40 ft.
Iniciativa
Perícias Enganação +4, Intuição +3, Persuasão +4, Furtividade +5
Resistências a Dano frio; contundente, perfurante, cortante de ataques não mágicos not made with silvered weapons
Imunidades a Dano fogo; veneno
Imunidades a Condição envenenado
Sentidos visão no escuro 120 ft., Percepção passiva 11
Idiomas Infernal, Common
Nível de Desafio 1 (200 XP)
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
Ações
Sting (Bite in Beast Form). Melee Weapon Attack: , reach 5 ft., one target. piercing damage, and the target must make a DC 11 Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one.
Invisibility. The imp magically turns invisible until it attacks, or until its concentration ends (as if concentration on a spell). Any equipment the imp wears or carries is invisible with it.