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Ice Golem

2014

Grande constructo, sem alinhamento


Classe de Armadura 16

Pontos de Vida 152 ()

Velocidade 30 ft.

Iniciativa


STR
30
DEX
10
CON
10
INT
10
WIS
10
CHA
10

Vulnerabilidades a Dano fogo

Imunidades a Dano frio, veneno, psíquico;

Imunidades a Condição encantado, exaustão,

Sentidos visão no escuro 60 ft., Percepção passiva 9

Idiomas understands the languages of its creator

Nível de Desafio 8 (3,900 XP)


Frozen Aura. Intense cold radiates from the golem in an aura with a 20-foot radius. A creature that starts its turn in that area takes cold damage. Additionally, the ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a DC 12 Dexterity saving throw or fall prone.

Ice Walk. The golem ignores difficult terrain caused by ice.

Ice Death. When the golem is reduced to 0 hit points, it shatters in an explosion of jagged ice. Each creature within 10 feet of it must make a DC 15 Dexterity saving throw, taking piercing damage and cold damage on a failed save, or half as much damage on a successful one.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effect.


Ações

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: , reach 5 ft., one target. Hit bludgeoning damage plus cold damage. G GOLEMS Grave Titan A true success in the minds of necromancers across the world, grave titans are walking monoliths of the undead. Lumbering forward on its master's command, the grave titan leaves a trail of death and lurching zombies. The grave titan views the world as a wheat field, reaping and sowing death as it walks.

Master's Servant. The necromancer who summon the grave titan hold complete control over the being. Grave titans follow their master or masters without question, moving with menacing grace. If left with no command, grave titans will wander towards the next living thing they see, desiring to bring death to the world. Grave titans are often employed as walking siege engines or guards to dark secrets. The grave titan's ability to continually spawn zombies, making them highly desired to those not opposed to bolstering their army's ranks.

Abominable Creation. Grave titans form when powerful necromancers collect the bodies of numerous humanoids and freshly slain giant. Amassing the corpses into a great mound atop the giant, the necromancers bind their energies to the mound, enriching it with a mass of negative energy. Rising from the mound, a grave titan begins to devour the corpses. Once the final body is consumed, the grave titan completes its metamorphosis. The bodies that reside in the titan reanimate, seeking to escape their prison. The torn hole in the titan's stomach quietly resonates with screams and cries as the restless zombies pull themselves free. Yet, any zombie that emerges from the grave titan is subjected to the commands of the titan's master. Following their reanimation, grave titans have little memory of their former lives. Thy understand the language of their master, but beyond that they do not think or act directly for themselves. 39

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