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Hydra token

Hydra

2014

Enorme monstruosidade, sem alinhamento


Classe de Armadura 15

Pontos de Vida 172 ()

Velocidade 30 ft., nado 30 ft.

Iniciativa


STR
20
DEX
12
CON
20
INT
2
WIS
10
CHA
7

Perícias Percepção +6

Sentidos visão no escuro 60 ft., Percepção passiva 16

Nível de Desafio 8 (3,900 XP)


Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.


Ações

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: , reach 10 ft., one target. piercing damage.

Sobre Hidra

The hydra is a multi-headed reptilian horror that grows back two heads for every one that is severed. It embodies relentless regeneration and overwhelming offensive pressure — a creature designed by nature to be extremely difficult to kill.

  • Each head provides a separate attack each turn — a five-headed hydra deals five bite attacks per round.
  • Severed heads regenerate at the start of its turn unless the stump is cauterized with fire before then.
  • Reactive Heads: even if it loses initiative, it snaps at enemies that attack it as a reaction.

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