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Hemogoblin

2014

Médio humanoide (goblinoid), neutro e mau


Classe de Armadura 15

Pontos de Vida 44 ()

Velocidade 30 ft.

Iniciativa


STR
10
DEX
14
CON
14
INT
10
WIS
8
CHA
10

Perícias Furtividade +8

Sentidos visão no escuro 60 ft., Percepção passiva 9

Idiomas Common, Goblin

Nível de Desafio 3 (700 XP)


Ações

Multiattack. The hemogoblin makes two scimitar attacks.

Scimitar. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage.

Blood Sense. The hemogoblin fine tunes its senses. It can sense the presence and location of any blooded creature within 15 feet of it, regardless of interposing barriers.


Reações

Blood Form (Recharges after a Short or Long Rest). When the hemogoblin takes damage, it can enter blood form. Blood form lasts for 1 minute. It reverts to its normal form if it dies. While in blood form the hemogoblin gains the following benefits: The hemogoblin has advantage on Dexterity checks and Dexterity saving throws. The hemogoblin's Blood Sense has a range of 30 feet. The hemogoblin has resistance to bludgeoning, piercing, and slashing damage. <div style='margin-top:1px'></div>

Red Mist (Blood Form Only). The hemogoblin momentarily dissipates into red mist, negating all effects of one weapon attack that would hit it. To do so, the hemogoblin must see the attacker.

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