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Harpy token

Harpy

2014

Médio monstruosidade, caótico e mau


Classe de Armadura 11

Pontos de Vida 38 ()

Velocidade 20 ft., voo 40 ft.

Iniciativa


STR
12
DEX
13
CON
12
INT
7
WIS
10
CHA
13

Sentidos Percepção passiva 10

Idiomas Common

Nível de Desafio 1 (200 XP)


Ações

Multiattack. The harpy makes two attacks: one with its claws and one with its club.

Claws. Melee Weapon Attack: , reach 5 ft., one target. slashing damage.

Club. Melee Weapon Attack: , reach 5 ft., one target. bludgeoning damage.

Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.

Sobre Harpia

A harpia é uma predadora alada que usa beleza e melodia como armas — seu Canto de Enfeitiçamento atrai presas para as pedras ou para as garras, tornando-a mais perigosa do que parece. Metade mulher, metade ave de rapina, as harpias habitam penhascos e costas rochosas onde podem controlar o tráfego.

  • Canto de Atração força um teste de Sabedoria ou o alvo se moverá compulsivamente em direção à harpia.
  • Ataca enquanto os alvos estão confusos, usando garras antes que possam se recuperar.
  • Perigosa no ar — atacar à distância é essencial se o grupo não tiver meios de voar.

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