
Deva
2014Médio celestial, leal e bom
Classe de Armadura 17
Pontos de Vida 136 ()
Velocidade 30 ft., voo 90 ft.
Iniciativa
Testes de Resistência Sab +9, Car +9
Perícias Intuição +9, Percepção +9
Resistências a Dano radiante; contundente, perfurante, cortante de ataques não mágicos
Imunidades a Condição encantado; exaustão; amedrontado
Sentidos visão no escuro 120 ft., Percepção passiva 19
Idiomas all, telepathy 120 ft.
Nível de Desafio 10 (5,900 XP)
Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra radiant damage (included in the attack).
Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good 1/day each: commune, raise dead
Ações
Multiattack. The deva makes two melee attacks.
Mace. Melee Weapon Attack: , reach 5 ft., one target. bludgeoning damage plus radiant damage.
Healing Touch (3/Day). The deva touches another creature. The target magically regains hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.