
Flameskull
2014Minúsculo morto-vivo, neutro e mau
Classe de Armadura 13
Pontos de Vida 40 ()
Velocidade 0 ft., voo 40 ft. (hover)
Iniciativa
Perícias Arcanismo +5, Percepção +2
Resistências a Dano relâmpago; necrótico; perfurante
Imunidades a Dano frio; fogo; veneno
Imunidades a Condição encantado; amedrontado; paralisado; envenenado; caído
Sentidos visão no escuro 60 ft., Percepção passiva 12
Idiomas Common
Nível de Desafio 4 (1,100 XP)
Illumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Magic Resistance. The flameskull has advantage on saving throws against spells and other magical effects.
Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared: Cantrips (at will): mage hand 1st level (3 slots): magic missile, shield 2nd level (2 slots): blur, flaming sphere 3rd level (1 slots): fireball
Ações
Multiattack. The flameskull uses Fire Ray twice.
Fire Ray. Ranged Spell Attack: , range 30 ft., one target. fire damage.