Ficha em PT-BR

Ancient Chronomancer

2014

Médio constructo, neutro


Classe de Armadura 16

Pontos de Vida 67 ()

Velocidade 30 ft.

Iniciativa


STR
12
DEX
10
CON
10
INT
10
WIS
10
CHA
14

Testes de Resistência Int +6, Sab +5

Perícias Arcanismo +6, História +6

Imunidades a Dano veneno

Imunidades a Condição exaustão, paralisado, petrificado,

Sentidos visão no escuro 60 ft., Percepção passiva 12

Idiomas any four languages

Nível de Desafio 7 (2,900 XP)


Spellcasting. The chronomancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (save DC 14, with spell attacks). The chronomancer has the following wizard spells prepared: Cantrips (at will): blade ward, light, mage hand, ray of frost, prestidigitation 1st level (4 slots): detect magic, expeditious retreat, magic missile, shield 2nd level (3 slots): hold person, misty step 3rd level (3 slots): blink, haste, slow 4th level (3 slots): banishment, dimension door 5th level (1 slot): cone of cold


Ações

Unmake. The chronomancer choses one creature it can see within 60 feet of it, causing the target's flesh to rapidly age and decompose. The target must make a DC 14 Constitution saving throw, taking necrotic damage on a failed save, or half as much damage on a successful one.


Reações

Slow Projectile. If the chronomancer is targeted by a ranged attack, it can alter the flow of time nearby, causing incoming projectiles to slow down. Until the start of its next turn, the chronomancer has a +10 bonus to AC against ranged attacks.

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