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Air Elemental token

Air Elemental

2014

Grande elemental, neutro


Classe de Armadura 15

Pontos de Vida 90 ()

Velocidade voo 90 ft. (hover)

Iniciativa


STR
14
DEX
20
CON
14
INT
6
WIS
10
CHA
6

Resistências a Dano relâmpago; trovão; contundente, perfurante, cortante de ataques não mágicos

Imunidades a Dano veneno

Imunidades a Condição exaustão; agarrado; paralisado; petrificado; envenenado; caído; contido; inconsciente

Sentidos visão no escuro 60 ft., Percepção passiva 10

Idiomas Auran

Nível de Desafio 5 (1,800 XP)


Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.


Ações

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: , reach 5 ft., one target. bludgeoning damage.

Whirlwind (Recharge 4-6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

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