Conjure Volley

5th-level conjuration


Casting Time 1 action

Range 150 feet

Components V, S, M (one piece of ammunition or one thrown weapon)

Duration Instantaneous


You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.

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