Conjure Barrage

3rd-level conjuration


Casting Time 1 action

Range 60 feet

Components V, S, M (one piece of ammunition or a thrown weapon)

Duration Instantaneous


You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

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