Yeti Abomination
2014Huge aberration, chaotic evil
Armor Class 17
Hit Points 250 ()
Speed 40 ft., climb 40 ft.
Initiative
Skills Perception +5, Stealth +4
Damage Resistances necrotic
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 15
Languages Deep Speech, Yeti
Challenge 12 (8,400 XP)
Actions
Multiattack. The yeti can use its Heinous Gaze and makes three claw attacks
Claw. Melee Weapon Attack: , reach 5 ft., one target. Hit: slashing damage plus necrotic damage.
Heinous Gaze. The yeti targets one creature it can see within 30 feet of it. The target must succeed on a DC 18 Constitution saving throw against this magic or take necrotic damage and be paralyzed for 1 minute, unless it is immune to necrotic damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the target's saving throw is successful, it takes half as much damage and is immune to the yeti's gaze for 24 hours.
Necrotic Breath (Recharge 6). The yeti exhales a cloud of decay in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking necrotic damage on a failed save, or half as much damage on a successful one.
Roar. Each creature within 60 feet of the yeti that can hear its roar and that isn't an aberration must succeed on a DC 18 Wisdom saving throw or become frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the yeti's roar for the next 24 hours.