Wrecker
2014Huge construct, unaligned
Armor Class 16
Hit Points 157 ()
Speed 30 ft.
Initiative
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge 11 (7,200 XP)
Actions
Multiattack. The wrecker makes two wrecking ball attacks.
Wrecking Ball. Melee Weapon Attack: , reach 10 ft., one target. Hit: bludgeoning damage. If the target is an object, structure, or construct, the attack deals maximum damage to it.
Clockwork Gnomes (Recharge 6). The wrecker fires tiny explosive clockwork gnomes at a point within 30 feet of it. Each target in a 10-foot-radius sphere of that point must make a DC 16 Dexterity saving throw or take fire damage and thunder damage. Nonmagical objects that aren't being worn or carried, structures, and constructs that fail their saving throw within the area take maximum damage.