Stat block in English

Winter Sprite

2014

Tiny fey, chaotic neutral


Armor Class 15

Hit Points 7 ()

Speed 10 ft., fly 30 ft.

Initiative


STR
2
DEX
10
CON
10
INT
10
WIS
10
CHA
20

Skills Perception +4, Stealth +7

Damage Immunities cold

Senses passive Perception 14

Languages Sylvan

Challenge 1 (200 XP)


Innate Spellcasting. The sprite's innate spellcasting ability is Charisma (spell save DC 12, with spell attacks). It can innately cast the following spells, requiring no material components: At will: druidcraft, frostbite 1/day each: blur, counterspell, fog cloud, ice knife, sleet storm, Snilloc's snowball swarm

Magic Resistance. The Sprite has advantage on saving throws against spells and other magical effects.


Actions

Icesickle. Melee Weapon Attack: , reach 5 ft., one creature. Hit 1 slashing damage, and the target must succeed on a DC 10 Constitution saving throw or take cold damage and then be paralyzed until the end of the sprite's next turn. W WINTER SPRITE Appendix A: Nonplayer Characters Azure Sorcerers Masters of manipulation, azure sorcerers are found in every corner of the world. Working their power, plans come to fruition, kings dance like puppets and heroes unwittingly follow azure machinations. Zealous and callous, azure sorcerers guide the world, aiding or destroying anything that struggles to fit their design.

Azure Palace. Located on a narrow coast, the city of Nesas lies hidden from prying eyes. Protected by powerful illusory magic, Nesas is the seat of the azure palace. Here, azure sorcerers meet and scheme, plotting as much against each other as with the world around them. Governed by an absolute rule, Nesas is a place of political games and complex conspiracies.

Divided Beliefs. All azure sorcerers enjoy manipulating the world around them. Their motivations, however, often contradict. Divided into six orders, azure sorcerers work in the best interests of their order, squabbling with the other five groups. Miniature wars have been known to break out between the various orders. When working outside of Nesas, azure sorcerers rarely interact with one another, choosing instead to propel their own complex schemes. On the rare occasion that they do unite, azure sorcerers have been known to build entire empires or crush mighty forces.

Initiation. Becoming an azure sorcerer is not a choice. Agents of the azure palace roam the land, collecting individuals who show arcane promise in manipulation and illusion. Taken to Nesas, initiates then work as laborers and servants as they learn to channel their magical energies. Many initiates are caught up into political schemes, acting as spies and gears in greater plots. Those who fail to show promise in their studies are kept as veritable slaves, the lowest class in Nesas. 89 APPENDIX A: NONPLAYER CHARACTERS 90

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