Winter Sprite
2014Tiny fey, chaotic neutral
Armor Class 15
Hit Points 7 ()
Speed 10 ft., fly 30 ft.
Initiative
Skills Perception +4, Stealth +7
Damage Immunities cold
Senses passive Perception 14
Languages Sylvan
Challenge 1 (200 XP)
Innate Spellcasting. The sprite's innate spellcasting ability is Charisma (spell save DC 12, with spell attacks). It can innately cast the following spells, requiring no material components: At will: druidcraft, frostbite 1/day each: blur, counterspell, fog cloud, ice knife, sleet storm, Snilloc's snowball swarm
Magic Resistance. The Sprite has advantage on saving throws against spells and other magical effects.
Actions
Icesickle. Melee Weapon Attack: , reach 5 ft., one creature. Hit 1 slashing damage, and the target must succeed on a DC 10 Constitution saving throw or take cold damage and then be paralyzed until the end of the sprite's next turn. W WINTER SPRITE Appendix A: Nonplayer Characters Azure Sorcerers Masters of manipulation, azure sorcerers are found in every corner of the world. Working their power, plans come to fruition, kings dance like puppets and heroes unwittingly follow azure machinations. Zealous and callous, azure sorcerers guide the world, aiding or destroying anything that struggles to fit their design.
Azure Palace. Located on a narrow coast, the city of Nesas lies hidden from prying eyes. Protected by powerful illusory magic, Nesas is the seat of the azure palace. Here, azure sorcerers meet and scheme, plotting as much against each other as with the world around them. Governed by an absolute rule, Nesas is a place of political games and complex conspiracies.
Divided Beliefs. All azure sorcerers enjoy manipulating the world around them. Their motivations, however, often contradict. Divided into six orders, azure sorcerers work in the best interests of their order, squabbling with the other five groups. Miniature wars have been known to break out between the various orders. When working outside of Nesas, azure sorcerers rarely interact with one another, choosing instead to propel their own complex schemes. On the rare occasion that they do unite, azure sorcerers have been known to build entire empires or crush mighty forces.
Initiation. Becoming an azure sorcerer is not a choice. Agents of the azure palace roam the land, collecting individuals who show arcane promise in manipulation and illusion. Taken to Nesas, initiates then work as laborers and servants as they learn to channel their magical energies. Many initiates are caught up into political schemes, acting as spies and gears in greater plots. Those who fail to show promise in their studies are kept as veritable slaves, the lowest class in Nesas. 89 APPENDIX A: NONPLAYER CHARACTERS 90