Stat block in English

Troll Boar

2014

Large monstrosity, chaotic evil


Armor Class 13

Hit Points 57 ()

Speed 40 ft.

Initiative


STR
18
DEX
10
CON
10
INT
10
WIS
10
CHA
10

Skills Perception +2

Senses darkvision 60 ft., passive Perception 12

Languages -

Challenge 3 (700 XP)


Keen Smell. The boar has advantage on Wisdom (Perception) checks that rely on smell.

Charge. If the boar moves at least 20 feet straight toward a target and then hits with a tusk attack on the same turn, the target takes an extra slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Regeneration. The boar regains 10 hit points at the start of its turn. If the boar takes acid or fire damage, this trait doesn't function at the start of the boar's next turn. The boar dies only if it starts its turn with 0 hit points and doesn't regenerate.


Actions

Tusk. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage. T TROLL BOAR Tuskaloth A hulking mass of muscle and bone, tuskaloths migrate across icy tundra, fearless of its environment. Appearing to lumber slowly in search of food, many of the tundra's communities recount stories of a rampaging tuskaloth, its multitude of horns becoming a battering ram against the strongest walls.

Territorial Herds. Tuskaloths travel in large herds. Tuskaloth have a few natural predators and are extremely territorial. A solitaire male will stand watch over the entire herd, and challenge anything approaching. Cities and villages that are created on tuskaloth migration routes are at the whim of tuskaloth temperaments.

Rampaging Fury. Tuskaloth ram into their target, using their numerous tusks to rend and crush anything in their path. Few predators can provoke a tuskaloth stampede, but travelers know to be wary when discovering tramped ground. Throughout their migration, civilizations foolishly built on their land become the stomping grounds of tuskaloth tantrums.

Derived of Magic. Legend tells of two sorcerers that were set upon by a mammoth during the night. Panicked the two cast their spells at the great beast, but their control of magic was loose and wild. The mammoth grew innumerable tusks and became even more ferocious. A product of wild magic, tuskaloths roam across the land with temperaments to match their creator's magic. 81

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