Timeless Chronomancer
2014Medium construct, neutral
Armor Class 18
Hit Points 150 ()
Speed 30 ft.
Initiative
Saving Throws Int +10, Wis +7
Skills Arcana +15, History +15
Damage Resistances damage from spells
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified,
Senses darkvision 60 ft., passive Perception 12
Languages all
Challenge 14 (11,500 XP)
Magic Resistance. The chronomancer has advantage on saving throws against spells and other magical effects.
Spellcasting. The chronomancer is a 20th-level spellcaster. Its spellcasting ability is Intelligence (save DC 18, with spell attacks). The chronomancer has the following wizard spells prepared: Cantrips (at will): blade ward, light, mage hand, ray of frost, prestidigitation 1st level (4 slots): detect magic, expeditious retreat, magic missile, shield 2nd level (3 slots): hold person, misty step 3rd level (3 slots): blink, haste, slow 4th level (3 slots): banishment, dimension door 5th level (3 slot): cone of cold, wall of force 6th level (1 slot): globe of invulnerability 7th level (1 slot): teleport 8th level (1 slot): maze 9th level (1 slot): time stop
Stretch Time (Recharge 5-6). The chronomancer can take on additional action on its turn.
Actions
Expose Paradox (Recharge 5-6). The chronomancer choses one creature it can see within 60 feet of it, revealing to it a paradox in the space-time continuum. The target must make a DC 18 Wisdom saving throw, taking psychic damage on a failed save, or half as much damage on a successful one.
Reactions
Rewind. When the chronomancer or another creature makes an attack roll, saving throw, or ability check, it must remake the roll and use the new result. C CHRONOMANCER 11