Sand Witch
2014Medium fey, neutral evil
Armor Class 16
Hit Points 104 ()
Speed 30 ft.
Initiative
Skills Arcana +4, Stealth +5
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive Perception 13
Languages Common, Primordial, Sylvan
Challenge 7 (7,200 XP)
Actions
Multiattack. The witch makes three sand whip attacks.
Sand Whip. Melee Weapon Attack: , reach 10 ft., one target. Hit: slashing damage plus fire damage.
Reactions
Sand Form (1/Day). When the witch takes damage, she takes on a sand form. While in this form, the witch has resistance to nonmagical damage (including the triggering damage if applicable), and advantage on Strength, Dexterity, and Constitution saving throws. The witch can move through a space as narrow as 1 inch wide without squeezing. While in this form, the witch can't talk, manipulate objects, attack, or cast spells. This form lasts for 1 minute, or until the witch dismisses it as a bonus action. If the witch is in a desert terrain, she becomes hidden and requires a DC 20 Wisdom (Perception) check to spot.