
Quaggoth Thonot
2014Medium humanoid, Chaotic Neutral
Armor Class 13
Hit Points 45 ()
Speed 30 ft., climb 30 ft.
Initiative
Skills Athletics +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Undercommon
Challenge 3 (700 XP)
Wounded Fury. While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra damage to any target it hits with a melee attack.
Innate Spellcasting (Psionics). The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components: At will: feather fall, mage hand (the hand is invisible) 1/day each: cure wounds, enlarge/reduce, heat metal, mirror image
Actions
Multiattack. The quaggoth makes two claw attacks.
Claw. Melee Weapon Attack: , reach 5 ft., one target. slashing damage.