Phantasmal Sword
2014Small construct, neutral evil
Armor Class 17
Hit Points 70 ()
Speed 0 ft., fly 50 ft.
Initiative
Saving Throws Dex +4, Int +2
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 7
Languages —
Challenge 3 (700 XP)
Actions
Multiattack. The sword attacks once. If it has an illusory wielder, it can also use Illusory Slam.
Longsword. Melee Weapon Attack: , reach 5ft., one target. Hit: piercing damage.
Illusory Slam. One creature the sword can see within 10 feet of it must succeed on a DC 14 Intelligence saving throw or suffer (3) psychic damage as the illusory wielder appears to strike out with their off-hand.
Illusory Wielder. The sword creates an image of a large or smaller creature. The image appears at a spot the sword can see within 120 feet and lasts for 10 minutes or until the sword loses concentration. It seems completely real, including sounds, smells, and temperature appropriate to the creature depicted. As long as the sword is within range of the illusion, the image alters its appearance so that its movements appear natural for the creature depicted. A creature can use its action to examine the image with a DC 14 Intelligence (Investigation) check. If the check succeeds, the target realizes that the image is an illusion, and the sword is the source.