Stat block in English

Myconid Stinkhorn

2014

Medium plant, lawful neutral


Armor Class 14

Hit Points 65 ()

Speed 20 ft.

Initiative


STR
10
DEX
14
CON
14
INT
10
WIS
12
CHA
8

Senses darkvision 120 ft., passive Perception 11

Languages

Challenge 4 (1,100 XP)


Actions

Multiattack. The myconid uses either its Stink Spores or its Eye-watering Spores, then makes a fist attack.

Fist. Melee Weapon Attack: , reach 5ft., one target. Hit: bludgeoning damage plus poison damage.

Stink Spores. The myconid shakes vigorously and ejects spores in a burst. These spores rain down in a 10-foot radius extending from the myconid, spreading around corners. When a creature enters the area for the first time on a turn or starts its turn there, it must make a DC 14 Constitution saving throw against poison. Creatures that don’t need to breathe or are immune to poison automatically succeed on this saving throw. On a failed save, the creature spends its action that turn retching and reeling from the poison. A strong wind (at least 20 miles per hour) disperses the spores. The spores last until the start of the myconid's next turn.

Eye-watering Spores. The myconid swells momentarily and then deflates, ejecting spores as it does so. These cover a 5-foot radius extending from the myconid, spreading around corners. When a creature enters the area for the first time on a turn, or starts its turn there, it must make a DC 14 Constitution saving throw against poison. On a failed save, the creature is blinded. On a successful save, the creature has disadvantage on attack rolls and ability checks regarding sight. The effect lasts until the start of the myconid's next turn.

Rapport Spores. A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

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