Myconid Shrieker
2014Small plant, lawful neutral
Armor Class 13
Hit Points 17 ()
Speed 15 ft.
Initiative
Senses darkvision 120 ft., passive Perception 11
Languages —
Challenge 1 (200 XP)
Actions
Fist. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus poison damage.
Shriek. The myconid releases a high pitched shriek, provided that it isn't in sunlight. This shriek has no effect on constructs and undead. All other creatures within 30 feet of the myconid that can hear it must make a DC 13 Constitution saving throw. A creature takes thunder damage on a failed save, or half as much damage on a successful one. If the save fails by 5 or more, the target is also deafened permanently.
Rapport Spores. A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.