Stat block in English
Myconid Adult token

Myconid Adult

2014

Medium plant, Lawful Neutral


Armor Class 12

Hit Points 22 ()

Speed 20 ft.

Initiative


STR
10
DEX
10
CON
12
INT
10
WIS
13
CHA
7

Senses darkvision 120 ft., passive Perception 11

Challenge 1/2 (100 XP)


Distress Spores. When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.

Sun Sickness. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.


Actions

Fist. Melee Weapon Attack: , reach 5 ft., one target. bludgeoning damage plus poison damage.

Pacifying Spores (3/Day). The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Rapport Spores. A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

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