Stat block in English
Mezzoloth token

Mezzoloth

2014

Medium fiend, Neutral Evil


Armor Class 18

Hit Points 75 ()

Speed 40 ft.

Initiative


STR
18
DEX
11
CON
16
INT
7
WIS
10
CHA
11

Skills Perception +3

Damage Resistances cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities acid; poison

Condition Immunities poisoned

Senses blindsight 60 ft., darkvision 60 ft., passive Perception 13

Languages Abyssal, Infernal, telepathy 60 ft.

Challenge 5 (1,800 XP)


Magic Resistance. The mezzoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The mezzoloth's weapon attacks are magical.

Innate Spellcasting. The mezzoloth's innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components: 1/day: cloudkill 2/day each: darkness, dispel magic


Actions

Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.

Claws. Melee Weapon Attack: , reach 5 ft., one target. slashing damage.

Trident. Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one target. piercing damage, or piercing damage when held with two claws and used to make a melee attack.

Teleport. The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

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