
Magmin
2014Small elemental, Chaotic Neutral
Armor Class 14
Hit Points 9 ()
Speed 30 ft.
Initiative
Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge 1/2 (100 XP)
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Touch. Melee Weapon Attack: , reach 5 ft., one target. fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes fire damage at the end of each of its turns.