Kobold Holethrower
2014Small humanoid (kobold), lawful evil
Armor Class 12
Hit Points 77 ()
Speed 30 ft.
Initiative
Skills Arcana +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 2 (450 XP)
Actions
Dagger. Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one target. Hit: piercing damage.
Quarterstaff. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage, or bludgeoning damage if wielded with two hands.
Create Hole (Recharge 6). The kobold instantly creates a hole in the ground at a point it can see within 30 feet of it. This ability has a 50% chance of failure when used on an area containing worked material such as cobblestone, and automatically fails when used on an area containing manufactured material such as glass. The hole has a radius of 5 feet and is up to 20 feet deep, and each creature in that area when the hole appears must make a DC 13 Dexterity saving throw. On a successful save, a creature can choose to move 5 feet back or to the side of the hole. A creature that chooses not to move suffers the consequences of a failed saving throw. On a failed save, a creature falls into the hole, lands prone, and takes piercing damage from jagged debris, as well as the damage for a normal downward fall. The hole remains for rounds, at which time the floor of the hole decompresses and raises back up to ground level, carrying any creature still in the hole harmlessly up with it.